Immersion in a virtual world facilitates transposition

When the world of games
encounters the world of learning

As a general rule, traditional e-learning products are based on a linear storyline or at best, on a hierarchical storyline.
Although this approach is effective when the learning design is solid, it is based on a sole storyline that may become tedious when applied systematically.

The world of video gaming introduces the concept of event-driven scenario to e-learning, in which users no longer browse through the application using "Next", "Back" or a menu, but based on a planned and programmed sequence of events that they trigger.

This means that the progression of a serious game is different each time depending on the learner's personal approach.

This enhancement, possible through the use of technologies previously reserved for blockbusters, also improves user experience and encourages assimilation.

True 3-D, pseudo 3-D, real-time or predefined animation?
Linear or event-driven storyline?
Achievement goal or quest attainment?

The enthusiasm for this new training method may reveal surprises.

The serious game strategy represents a consistent whole and is not an accumulation of minor marketing concepts.